Recently we updated 3 classic maps and said there were more in the works – we weren’t lying. The latest update features changes in A LOT OF maps! Oh yes, we’re picking up steam. Here’s a quick rundown of the latest changes along with before/after videos – enjoy.
Balance Improvements
Paradise Island
We removed some half-height cover in the South part of the map.
Night Farm
We’ve made the missile pit larger and added a porch for the 2-story barn in the South part of the map.
Farm: Festival
We added some haystacks near the car by the central point and nudged to the left the door and window of the North barn.
Construction Site
The cover on the South and North passages have been removed, made covers bigger in other places, added an alcove hiding spot for the right team, and moved the ventilation shafts for the left team.
Launchpad: Pandora
Added several covers in the South part of the map.
Farming Complex
Added cover to A and C control points.
Old Factory
The crates on the side of the right team have been moved slightly forward.
Wild West: Saloon
Removed the full-height cover in the South part of the map.
Mexico: Church
Slightly moved the stall at the center of the map and added a crate for the right team’s respawn point on the roof.
Spawn Improvements
Island: Ruins
Fixed the spawn points so that players from both teams reach the North passage simultaneously.
Skyscrapers
Fixed the spawn points so that players from both teams reach the central hall simultaneously.
Visual Improvements
Apart from improving the balance on your favorite maps, we’ve made some visual improvements as well. This time, the artists did their magic on Skyscrapers and Paradise Island. New textures, better lighting, vivid shadows, and more detailed objects are already in the game - check out the videos below or, better yet, jump into the game and see for yourself!
Well, there you have it - your favorite maps made better! We'll keep working on tweaking other stuff on other maps as well, so stay tuned for more news.